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    Crusaders of the Amber CoastIt is the year 1206 AD. In the city of Riga, a Christian outpost in the pagan lands of the frozen North, Prince-Bishop Albert founds the Brotherhood of the Sword to subjugate the pagans and convert them to the True Faith. Twenty years later, the Holy Roman Emperor Frederick II, the Stupor Mundi, decrees in his Golden Bull of Rimini that the lands conquered by the Teutonic Order in Prussia will belong to the warrior monks. Knights, friars and colonists from all over the Empire move towards the Baltic Sea to find forgiveness for their sins and commodities for their trade, as the Baltic coast is home to the strangest of the precious stones: Amber. The age of the Northern Crusades has begun.

    Crusaders of the Amber Coast contains all the information required to run your Northern Crusade game with the Basic Roleplaying game system, including magic rules for the Christian crusaders and the pagan druids and witches, as well as game statistics for creatures of the Baltic folklore. Create your own scenarios, with your heroes siding either with the Crusading invaders or with the Baltic natives, or play through the included campaign that spans over several years of game time and takes you through the most important events of the Baltic epic.

    160 pages. The author is Paolo Guccione, aka RosenMcStern. Published April 2010 by Alephtar Games. Please rate and review the supplement or view its discussion thread.

    Dragon LinesA Martial Artist's power comes from life-giving Chi, which suffuses the land of the Dragon Empire. It is your duty to use your martial skills and amazing Chi powers to protect the Forbidden City from the hungry ghosts, hopping vampires and Foreign Devils who murder and steal from the innocent. Use an expanded Martial Arts system that is compatible with any Basic Roleplaying game. Characters may employ real-life styles, like boxing or ninjitsu; mystical styles that stem from magic; or design their own styles with the tools provided. There are dozens of styles to choose from, and over one hundred Chi Powers.

    Explore the expansive Dragon Empire, where beauty and culture are marred by corruption and decadence. Due to high concentrations of Chi, magical spirits live alongside mortals. Players can choose to be humans, spirits, or something in between. Reap the rewards of piety: you might become Enlightened, find a position within the Celestial Bureaucracy, or even take a sip from the Elixir of Immortality. Dragon Lines is a game of high flying action. Characters can wade through hordes of Lesser Foes, and then duel with another Martial Arts masters. You can survive dangers which would slay ordinary mortals. Walk on water, run up walls and along rooftops, and harness the very powers of Heaven to shoot lightning from your fingertips!

    128 pages. The author is Charles Green. Published March 2010 by Alephtar Games. Please rate and review the supplement or view its discussion thread.

    Veni, Vidi, ViciVeni, Vidi, Vici is a supplement for Rome: Life and Death of the Republic. It contains four scenarios that transport you to the first century B.C., the time of Julius Caesar. Run as a mini campaign, or used as single adventures, these scenarios offer exciting and deadly experiences - including riots, battles and the inevitable skulduggery of Republican Rome!

    The Ransom and The Promise feature the plague of piracy in the Mediterranean, with the frequent taking of hostages and the necessity to reassert the supremacy of Rome over the seagoing scum. In The Sacrilege the players will face an obscure intrigue and ethical dilemmas in a mystery adventure. The Invasion takes our adventurers to the most daring of Caesar's military adventures: The invasion of Britain.

    By Ken Spencer, aka IndianaKen, Pete Nash and Conall Kavanagh. 36 pages. Published December 2009 by Alephtar Games. Please rate and review the supplement or view its discussion thread.

    Rome 


    RomeBRP Rome is a historical campaign setting focusing on the city and culture of Rome, from its legendary founding in 753 B.C., to the end of the Republic in 27 B.C. To a Roman, rome was the centre og the world, and the provinces merely places to conquer and reap taxes from.

    Since this is a historic setting, most of the information has been carefully researched to be as accurate as possible, drawing on archaeological and historical theories available. Throughout the entire manuscript are inserted dozen of quotes from Republican authors which illuminate Roman life of that era in the voices of those alive at the time. Some supernatural and mythological elements have been included in the Magic and Creatures chapters to provide for Game Masters desiring a mythic campaign. The setting is full of exciting possibilities due to its early mythology, and the later political chaos.

    The book contain rules for character generation, information about the society, culture, mythology and religion, magic rules, detailed information about the city of Rome, the games, the legions and a historical timeline, in addition to several dozen scenario plot seeds. A sequel, Veni, Vidi, Vici - Four Adventures for Rome, has also been published.

    220 pages. The author is Pete Nash. Published June 2009 by Alephtar Games. Please rate and review the supplement or view its discussion thread.